Top Keyboard:
The top keyboard figure shows one simple example of how Functions and their Offset values can be applied to a keyboard.
Notice the numbers associated with the interval notes count up and down, centered about a D on the keyboard. This is because the D is a symmetric, mirror-image keyboard location. (Note: G# is also a useful mirror-image location.)
The middle D note labeled "LI ?" repeats the Last Interval, whatever it was. The ? mark simply means that the interval jump value the note triggers changes. For example: pressing -2 LI +5 LI first shifts down by a whole note, then shifts down by another whole note, then shifts up by a Perfect 4th, then shifts up by another Perfect 4th. (because a Perfect 4th contains 5 half steps)
These jumping interval notes are also translated through the output scales.
Bottom Keyboard:
The P notes play in parallel with the above figure I, Interval producing notes. That is, after an above Interval note jumps to a new value, subsequent P notes remain stationary and play, fixed, in parallel relative to the last position of the Interval producing note. When a new Interval note comes along, then new P notes play relative to the new Interval note, etc.
Said another way, the upper Interval keyboard section ongoingly shifts the musical Key, or transposes, subsequent P notes as an integral part of the playing process.
Suppose an Interval note of +5 is pressed. Just after that the "P 0" note at the lower keyboard C key, will get shifted to play the new note, over and over, since it is assigned a 0. The "P 2" note will play a whole step higher. If there was a "P -2" note somewhere, it would play a whole step lower, etc.
The C, Contrary notes do just the opposite. After each Interval producingl note ascends, the C notes descend, and visa-versa.
Especially, when playing through various harmonic scales this can create some nice sounding interweaving harmonies where all the notes always fit together beautifully.
Note:
The interval producing and parallel/contrary keyboard sections would often be layed out on a single keyboard during actual play, but are separate because they didn't fit on the web page together.
There are other functions that can be used to further control how The Interval System works, like:
1. Quiet reference positioning
2.
Quiet reference shifting
3. Fixed reference setting, and playing a note
4.
Interval Zone, which sets a low and high end wrapping points of note Intervals
5.
Scale selection
6. Scale transposition
7. Map incrementing, or selection that remaps the entire playing surface
8. Layering, for choosing various layer functions for the notes
Also, while NoteWeaver Echo echos the final output notes that are produced, in various ways, the Arpeggiators arpeggiate incoming notes, so held interval producing notes get ongoingly arpeggiated, and when combined with Interval Zones that wrap notes, some very intricate note sequences can be made with ease -- then when this is combined with Echo, some incredible sounds are produced.
Base 12 Chromatic Numbering
So NoteWeaver numbering displays cleanly and works intuitively the numbers count chromatically using a Base 12 numbering system. Base 12 numbering works cleanly for music because there are 12 chromatic notes in an octave. Base 12 numbering uses 12 digits in each place with an "a" and "b" inserted after the 9: 8 9 a b 10 11 etc. where 10 is one note, and 20 is a note, an octave higher. This is true for scales, for instance, but the Interval jumps can be negative.
12 is a great number because it's divisible by such a wide variety of smaller numbers.
One valuable thing to understand and appreciate are the multitude of interval combinations of notes that can repeat each octave while being played. It's a matter of understanding simple addition, along with notes in various scales or chords and how they may, or may not harmonize and/or work together.
Repeating sequences that add up to 12 often end up sounding really good since they remain in the same Key for each octave and produce the same notes, over and over again.
Here are some repeating chromatic combinations that add up to 12:
3 4 5 3 4 5 3 4 5 See Note
5 7 5 7 5 7
4 8 4 8 4 8
3 3 3 3 3 3 3 3 3 3 3 3
4 4 4 4 4 4 4 4 4
9 3 9 3 9 3 9 3
2 4 6 2 4 6 2 4 6
6 6 6 6 6 6 6 6
2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
2 2 2 6 2 2 2 6 2 2 2 6
and many more possibilities...
Of course these need to be ultimately balanced with negative jumping intervals.
It often sounds good to hold the sustain pedal
down to
produce a more full musically rich sound.
Note: Combinations like [ 3 4 5 ] can be played in any of 6
different orders creating
unique musical effects:
3 4 5 3 5 4
4 3 5 4 5 3
5 3 4 5 4 3 |